Boxer.io - Fun io games

Boxer.io - Fun io games

Smash the players on the battlefield and absorb their power! Join the gang beasts fight and enjoy the crazy action. Become bigger and stronger kicking every buddy in the PvE io arena! Win the round and become the last stickman fighter who lived in this battle royal!

Grab your boxing gloves, enter the battle arena, and smash all your enemies! The rules have never been so simple! Just kick the buddy fighters and don't get hit! The last io survivor becomes the winner! Handle it?

Play Boxer.io - Fun io games: Instructions

Run, smash & avoid other smash heroes to become the last alive! Only one fighter will stay in this arena. So be this fighter!

Unique Gameplay Aspects

- Quick & simple game sessions
- Funny & addictive gameplay
- Colorful casual graphics
- Lots of skins to unlock
- Games with no WiFi
- Super easy controls

Does the game show blood at any point?

Yes, there are instances of blood in the world of Boxer.io - Fun io games.

Was the game built with a framework like Construct 3 or GameMaker?

The game was built with a technology stack that includes Javascript.

What genre does this game fit into?

This game is considered a .IO game.

Which company or individual is responsible for developing this game?

The name of the company that made this game is XTStudio.

What are the thematic tags for this game?

The categories used to tag this game are 1player, 2d, multiplayer, singleplayer.

Does the game function properly on mobile platforms?

Yes, Boxer.io - Fun io games is mobile-responsive.

Are there any scenes or actions in the game that could be considered cruel?

Yes, the game showcases aggressive or violent behavior in Boxer.io - Fun io games.

What gender demographic is this game targeted at?

The game is more suited for Male & Female.

Who is this game appropriate for, based on age?

The target age group for this game is Young Adults.

Is the content of the game suitable for young players?

No, Boxer.io - Fun io games is not ideal for children to play.
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